
MultiGame 7x
1. Operation instruction
Credit in.
To put CREDIT operator should rotate key «SERVICE» and by pressing buttons «HOLD1», «HOLD2», «HOLD3» to set «CREDIT». In this case:
-
Pressing button «HOLD1» increase «CREDIT» on value COIN A, SERVICE RATE;
-
Pressing button «HOLD2» increase «CREDIT» in 10 times;
-
Pressing button «HOLD3» increase «CREDIT» in 100 times.
Credit can be increased by coin. One coin cost COIN A, SERVICE RATE.
Credit out.
To take out CREDIT operator should rotate key «SERVICE» in any games and press button «HOLD5».
To take out CREDIT in automatic mode it is necessary press button «OUT» («PAY OUT»).
Messages in “Credit In” and “Credit Out” mode.
Message «HOPPER EMPTY». To take out CREDIT operator should rotate key «SERVICE» and press button «HOLD5».
«HOPPER ERROR», «COIN A ERROR», «COIN B ERROR» - Errors of Coin Selector, Bill acceptor, hopper.
If credit more than value HOPPER LIMIT OF COIN A appear massege «HOPPER LIMIT». In this case it is necessary rotate key «TEST». Credit will be 0.
2. Owner instruction.
2.1 Test pages.
-
PERIOD PAGE temporary statistics and HOPPER service;
-
GRAND PAGE main statistics;
-
MENU PAGE to select other pages.
On each page on bottom there are button function. For access to test pages it is necessary to turn a key "TEST".
2.1.1 PERIOD PAGE.
On PERIOD PAGE :
| TOTAL IN |
Total credit in – include all credits to PCB |
| TOTAL OUT |
Total credit out – include all credits from PCB |
| TOTAL IN-OUT |
TOTAL IN minus TOTAL OUT |
| SERVICE IN |
Credits in through «SERVICE» key |
| COIN A IN |
Credits in through coin À |
| COIN B IN |
Credits in through coin  |
| SERVICE OUT |
Credits out through «SERVICE» key |
| HOPPER OUT |
Credits out through Hopper |
To clear PERIOD PAGE it is necessary press and hold 3 sec button «BET». In this case you clear only PERIOD PAGE. To get to GRAND PAGE you should press «HOLD1».
2.1.1.1 HOPPER SERVICE.
By pressing button «HOLD3» you get HOPPER SERVICE page. On this page there are functions: hopper refill and empty hopper. These functions work without registration in Total In and Total OUT.
For hopper refill it is necessary insert coins to coin selector. Quantity of inserted coins there are in line HOPPER REFILL COIN. This number is temporary and does not saved after go out from HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.
For empty hopper it is necessary press button CASH OUT. Hopper start. To stop press button CASH OUT. Quntity of coins will be in line HOPPER EMPTY COIN. This number is temporary and does not saved after go out from HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.
To go out from HOPPER SERVICE page you should press «DEAL».
2.1.2 GRAND PAGE.
| TOTAL IN |
Total credit out – include all credits from PCB |
| TOTAL OUT |
TOTAL IN minus TOTAL OUT |
| TOTAL IN-OUT |
Credits in through «SERVICE» key |
| SERVICE IN |
Credits in through coin À |
| COIN A IN |
Credits in through coin  |
| COIN B IN |
Credits out through «SERVICE» key |
| SERVICE OUT |
Credits out through Hopper |
| HOPPER OUT |
Total credit out – include all credits from PCB |
| COUNTERS TOTAL IN |
Counter TOTAL IN |
| COUNTERS TOTAL OUT |
Counter TOTAL OUT |
To clear GRAND PAGE it is necessary to press and hold 3 sec button «BET».
Attention !!! In this case you clear GRAND PAGE, GAME STATISTICS and PERIOD PAGE . To get to MENU PAGE you should press «HOLD1».
2.1.3 MENU PAGE.
| GAME STATISTICS |
|
| PREFERENCES |
|
| PROTOCOL LIST |
|
| EVENTS |
|
| TESTS |
|
Press «HOLD1» to select. Press «HOLD2» to enter.
2.1.3.1 GAME STATISTICS.
Page GAME STATISTICS have 7 pages (one page for each game). Press «HOLD2» to enter to each page.
On these GAME STATISTICS pages you can see for slots (Aladdin, Gladiator, Faery Land 2, Super Spy 2):
| TOTAL GAMES |
Games quantity |
| TOTAL BET |
Total bet |
| ADDITION TO CREDIT |
Quantity of wins which was added to CREDIT |
| DOUBLE UP INPUT |
Wins to Double Up |
| DOUBLE UP TAKE |
Wins from Double Up |
| SUPER JACKPOT PAY |
Total sum which PCB pay to external JACKPOT |
| SUPER JACKPOT OUT |
Total sum which PCB receive from external JACKPOT |
On GAME STATISTICS pages for pokers (Grand poker, Draw poker, Mega coins) you can.
| 5 OF A KINDS |
Combination quantity |
| ROYAL FLUSH |
Combination quantity |
| STRAIGHT FLUSH |
Combination quantity |
| 4 OF A KIND |
Combination quantity |
| FULL HOUSE |
Combination quantity |
| FLUSH |
Combination quantity |
| STRAIGHT |
Combination quantity |
| 3 OF A KIND |
Combination quantity |
| TWO PAIRS |
Combination quantity |
| JACK OR BETTER |
Combination quantity |
Data on these pages can be clear in GRAND PAGE.
2.1.3.2 PREFERNCES.
| MAIN GAME |
Gamble percent, 1 – better for player, 4 – better for owner 3 - recomended |
| MINIMAL BET ON LINE SLOTS |
|
| MAXIMUM BET ON LINE SLOTS |
|
| MINIMAL BET FOR POKERS |
|
| MAXIMUM BET FOR DRAW |
Max bet for DRAW POKER |
| MAXIMUM BET FOR M. COINS |
Max bet for MEGA COINS |
| NETWORK NUMBER |
Network number in external JACKPOT system |
| JACKPOT PERCENT |
% to external JACKPOT system |
| COIN A, SERVICE RATE |
Price of coin À, step for SERVICE key |
| COIN B RATE |
Price of coin B |
| HOPPER LIMIT OF COIN A |
Maximum of coins for HOPPER |
| COUNTER T. BET RATE |
Coefficient of TOTAL BET counter (useful for some JACKPOT system which work with total bet counter) |
| TIME AND DATE |
Set up date and time |
| SERVICE IN |
enable/desable put cretit by SERVICE key |
| BET FOR BONUS LIFE |
Min bet for Bonus Life – game Faery Land |
| PASSWORD |
Password for GRAND PAGE |
Press «HOLD3» for select. To change press button «HOLD2» or «HOLD4».
Attention! If the PCB is not connected to external JACKPOT, set JACKPOT PERCENT 0
2.1.3.3 PROTOCOL LIST.
In the protocol list:
-
crtit in (credit, way of credit in (coin À, coin Â, key, Jackpot system), date and time);
-
credit out (credit, way of credit out (HOPPER, key, jackpot system ), date and time);
-
clear PERIOD PAGE (date and time);
-
clear GRAND PAGE (date and time);
-
external JACKPOT (date and time);
-
power on/ power off (date and time).
2.1.3.4 EVENTS.
-
CLEAR GRAND (number, TOTAL IN and TOTAL OUT when GRAND PAGE is cleared);
-
CLEAR PERIOD (number, TOTAL IN and TOTAL OUT when PERIOD PAGE); is cleared);
-
JACKPOT (number and sum of all Jackpots).
2.1.3.5 TESTS.
TESTS – table for monitor set up.
2.2.Information
At start of operation we recommend to clear GRAND PAGE. Then check PREFERENCES (MAIN GAME, TIME AND DATE, SERVICE IN è ò.ä.)
Message ERROR OF RAM mean mistake in memory. Turn key TEST to clear memory.
3. Rules of games.
Game MultiGame 7x consist of 7 games: 4 slots (Aladdin, Gladiator, Faery Land 2, Super Spy 2) and 3 pokers (Grand poker, Draw poker, Mega Coins). To select game press «DOUBLE» button. Press «DEAL» to enter.
Buttons:
| DOUBLE MENU |
BET TAKE |
HOLD1 |
HOLD2 |
HOLD3 |
HOLD4 |
HOLD5 |
DEAL |
3.1 Aladdin.
Aladdin is 5-reel , 21-lines slot with two double up and two bonuses.
Aim of game: receive win combination. Win depend of bet and calculated by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT
Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL».
Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».
Double Up.
In the game there are two gamble mode and they can be selected by pressing button «DOUBLE». In first player should press «DEAL» when «2» is light up in second by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.
Bonus.
When 3 or more symbols “Lamp” are in the screen player receive bonus. In the bonus player can select one from six lamps. Player have 3 attempt.
Super Bonus.
Lamp in left top corner give Super Bonus. Player should press «HOLD1» - «HOLD5» to take diamonds.
Snake stop bonus. Win is added to credit.
Win Table for Aladdin.
|
5 |
4 |
3 |
2 |
| Genie |
5000 |
1000 |
100 |
5 |
| Padishah |
2500 |
250 |
50 |
- |
| Princess |
2500 |
250 |
50 |
- |
| Shield |
250 |
50 |
20 |
- |
| Tiger |
250 |
50 |
20 |
- |
| Sword |
200 |
20 |
10 |
- |
| Monkey |
200 |
20 |
10 |
- |
| Chest |
100 |
20 |
10 |
- |
| Parrot |
100 |
20 |
5 |
- |
| Ring |
100 |
20 |
5 |
2 |
Coefficient is for bet on line 1.
3 Lamps give LAMP BONUS.
3.2 Rules Gladiator.
Gladiator is 5-reel , 21-lines slot with two double up and two bonuses
Aim of game: receive win combination. Win depend of bet and calculated by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT
Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL».
Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».
Double Up.
In the game there are two gamble mode and they can be selected by pressing button «DOUBLE». In first player should press «DEAL» when «2» is light up in second by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.
Bonus.
When 3 or more symbols “Chest” are in the screen in line player receive bonus. In the bonus player can select one from six lamps. Player have 3 attempt.
Super Bonus.
Chest with diamond gives Super Bonus. Player should press «HOLD1» - «HOLD5» to take diamonds.
Skull stop bonus. Win is added to credit.
Win table for Gladiator.
|
5 |
4 |
3 |
2 |
| Crown |
5000 |
1000 |
100 |
5 |
| Helmet |
2500 |
250 |
50 |
- |
| Goblet |
250 |
50 |
20 |
- |
| Sword |
250 |
50 |
20 |
- |
| Barrel |
200 |
20 |
10 |
- |
| Horse |
200 |
20 |
10 |
- |
| Shield |
100 |
20 |
10 |
- |
| Axe |
100 |
20 |
5 |
- |
| Flag |
100 |
20 |
5 |
2 |
Coefficient is for bet on line 1.
3, 4, 5 rings give SCATTERED BONUS.
3.3 Rules Grand poker.
Grand Poker is 3 deal poker. There are 53 cards in the deck. Player pay for each deal.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and calculated by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT
Game start.
Make the bet by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing
«HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals.
Win.
Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».
Double Up.
By pressing «HOLD2» è «HOLD4» guess red or black cards .
Bonus.
If there is high pair (2 jack, 2 queen, 2 king, 2 ace) and there is not win, bet will be added to MINIBOMUS.
Straight, Flush, Full house, 4 of a kind light arrow. If all arrow in line is light up then player receive win multiplied on coefficient.
Win table of Grand poker.
| Combination |
WIN |
| 5 of a kind |
600 |
| Royal flush |
300 |
| Straight flush |
80 |
| 4 of a kind |
40 |
| Full house |
12 |
| Flush |
9 |
| Straight |
7 |
| 3 of a kind |
5 |
| Two pairs |
3 |
Coefficient is for BET=1.
3.4 Rules for Draw poker.
Draw Poker is 2 deal poker. Player pay for first deal. There are 52 cards in the deck.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and calculated by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT
Game start.
Make the bet by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing
«HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals
Win.
Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».
Double Up.
By pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.
WIN table for Draw poker.
| Combination |
WIN |
| Royal flush |
400 |
| Straight flush |
50 |
| 4 of a kind |
25 |
| Full house |
6 |
| Flush |
5 |
| Straight |
4 |
| 3 of a kind |
3 |
| Two pairs |
2 |
| Jacks or better |
1 |
Coefficient is for BET=1.
3.5 Rules Mega coins.
Mega coins is 2 deal poker. Player pay for first deal. There are 53 cards in the deck.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and calculated by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT
Game start.
Make the bet by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing
«HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals
Win.
Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».
Double Up.
By pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.
WIN Table for Mega coins.
| Combination |
WIN |
| Royal flush |
400 |
| 5 of a kind |
200 |
| Straight flush |
50 |
| 4 of a kind |
20 |
| Full house |
7 |
| Flush |
5 |
| Straight |
3 |
| 3 of a kind |
2 |
| Two pairs |
1 |
| Jacks or better |
1 |
Coefficient is for BET=1.
3.6 Rules Faery Land 2.
Faery Land 2 is 5-reel , 20-lines slot.
Aim of game: receive win combination. Win depend of bet and calculated by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Double up” game or take it to CREDIT
Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL».
Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».
Double Up.
by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card
Bonus.
When there 3 or more symbols “frog” player get to bonus. In the bonus by pressing button «DEAL» player try to jump to last line of leaf. For each jump player receive win. After last line player get to Super Bonus.
Super Bonus.
In Super Bonus player should find frog. Each guess add win. If player do not guess - bonus is finished.
WIN Table for Faery Land 2.
|
5 |
4 |
3 |
| FaeryLand |
10000 |
1000 |
100 |
| Chameleon |
2500 |
250 |
100 |
| Seven |
250 |
100 |
20 |
| Butterfly |
150 |
50 |
20 |
| Evidence |
100 |
50 |
10 |
| 3 BAR |
75 |
50 |
10 |
| 2 BAR |
50 |
10 |
5 |
| BAR |
20 |
5 |
2 |
Coefficient is for BET=1
Symbol Chameleon is “joker” symbol and can be changed on: seven, butterfly, evidence, 3 BAR, 2 BAR, BAR.
3.7 Rules Super Spy 2.
Super Spy 2 is 5-reel , 20-lines slot.
Aim of game: receive win combination. Win depend of bet and calculated by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Double up” game or take it to CREDIT
Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL».
Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».
Double Up.
by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card
Bonus.
At loss on drums of three and more symbols " The safe" The player gets in a bonus. In a bonus the player pressing buttons "HOLD1"-"HOLD5" Defines quantity of rotations of the handle of the safe. The number in a window shows in how many time the prize of the player will increase. At loss in a window of a bomb the bonus comes to an end with a zero prize. At loss in a window of the spy the player gets in ñóïåð a bonus. It is possible to interrupt a bonus at any moment and to take away a current prize.
When there 3 or more symbols “safe” player get to bonus. In the bonus by pressing buttons «HOLD1» - «HOLD5» player set rotation number of safe regulator. Symbol “Spy” give way to Super Bonus. Symbol “Bomb” stop bonus, Win become zero. Bonus can be stopped in any time and win added to credit.
Super Bonus.
By pressing «HOLD1» - «HOLD5» player should select silhouette. Win is multiplied on coefficient.
WIN Table for Super Spy 2.
|
5 |
4 |
3 |
| Top Secret |
10000 |
1000 |
200 |
| Spy |
2500 |
500 |
200 |
| Diver |
500 |
200 |
50 |
| Helicopter |
200 |
50 |
20 |
| Ship |
200 |
20 |
10 |
| Car |
100 |
20 |
10 |
| Gun |
100 |
10 |
5 |
| Satelite |
100 |
10 |
5 |
| Casino |
50 |
10 |
2 |
Coefficient is for BET=1.
4. Connection.
5 Troubles.
PCB does not work.
Check cutout (near CON2 from solder side), repair if necessary. Check diode ZD1 (near CON2), change if necessary.
PCB turn off and turn on.
Check voltage: 5Â - 5.1Â.
External JACKPOT does not see PCB.
Set up right number in system. Check MAX1480.
Appendix A. Connector diagram.
CON1
| COMPONENT SIDE |
|
|
SOLDER SIDE |
|
1A |
1B |
|
|
2A |
2B |
|
| SPEAKER |
3A |
3B |
|
| HOLD1 SW |
4A |
4B |
|
| HOLD2 SW |
5A |
5B |
|
| HOLD3 SW |
6A |
6B |
|
| HOLD4 SW |
7A |
7B |
|
| HOLD5 SW |
8A |
8B |
|
| DEAL SW |
9A |
9B |
|
| DOUBLE SW |
10A |
10B |
|
|
11A |
11B |
|
|
12A |
12B |
|
|
13A |
13B |
|
|
14A |
14B |
|
| BET SW |
15A |
15B |
|
|
16A |
16B |
|
|
17A |
17B |
|
| COIN IN A SW |
18A |
18B |
COIN IN B (KEY IN) SW |
|
19A |
19B |
|
| BOOKING SW |
20A |
20B |
TEST SW |
| CASH OUT SW |
21A |
21B |
|
|
22A |
22B |
HOPPER MICRO SW |
|
23A |
23B |
|
| KEY IN COUNTER |
24A |
24B |
|
|
25A |
25B |
|
|
26A |
26B |
|
|
27A |
27B |
|
| KEY OUT COUNTER |
28A |
28B |
T.BET COUNTER |
| HOLD1 LAMP |
29A |
29B |
|
| HOLD2/HIGH LAMP |
30A |
30B |
|
| HOLD3/HALF LAMP |
31A |
31B |
|
| HOLD4/LOW LAMP |
32A |
32B |
|
| HOLD5 LAMP |
33A |
33B |
|
| DEAL LAMP |
34A |
34B |
BET LAMP |
| SERVICE SW |
35A |
35B |
|
| GND |
36A |
36B |
GND |
CON2
| COMPONENT SIDE |
|
|
SOLDER SIDE |
| GND |
1A |
1B |
GND |
| GND |
2A |
2B |
GND |
| +5V |
3A |
3B |
+5V |
| +5V |
4A |
4B |
+5V |
| +12V |
5A |
5B |
+12V |
|
6A |
6B |
|
| MOTOR ON |
7A |
7B |
|
|
8A |
8B |
|
| GND |
9A |
9B |
GND |
| GND |
10A |
10B |
GND |