MultiGame 7X

MultiGame 7x

1. Operation instruction

Credit in.

To put CREDIT operator should rotate key «SERVICE» and by pressing buttons «HOLD1», «HOLD2», «HOLD3» to set «CREDIT». In this case:

  • Pressing button «HOLD1» increase «CREDIT» on value COIN A, SERVICE RATE;
  • Pressing button «HOLD2» increase  «CREDIT» in 10 times;
  • Pressing button «HOLD3» increase  «CREDIT» in 100 times.

Credit can be increased by coin. One coin cost  COIN A, SERVICE RATE.

Credit out.

To take out CREDIT operator should rotate key «SERVICE» in any games and press button «HOLD5».
To take out CREDIT in automatic mode it is necessary press button «OUT» («PAY OUT»).

Messages in “Credit In” and “Credit Out” mode.

Message  «HOPPER EMPTY». To take out CREDIT operator should rotate key «SERVICE» and press button «HOLD5».

«HOPPER ERROR», «COIN A ERROR», «COIN B ERROR» - Errors of Coin Selector, Bill acceptor, hopper.

If credit more than value HOPPER LIMIT OF COIN A appear massege «HOPPER LIMIT». In this case it is necessary rotate key «TEST». Credit will be 0.

2. Owner instruction.

2.1 Test pages.

  • PERIOD PAGE temporary statistics and HOPPER service;
  • GRAND PAGE main statistics;
  • MENU PAGE to select other pages.

On each page on bottom there are button function. For access to test pages it is necessary to turn a key "TEST".

2.1.1 PERIOD PAGE.

On PERIOD PAGE :

TOTAL IN Total credit in – include all credits to PCB
TOTAL OUT Total credit out – include all credits from PCB
TOTAL IN-OUT TOTAL IN minus TOTAL OUT
SERVICE IN Credits in through «SERVICE» key
COIN A IN Credits in through coin À
COIN B IN Credits in through coin Â
SERVICE OUT Credits out through «SERVICE» key
HOPPER OUT Credits out through Hopper

To clear PERIOD PAGE it is necessary press and hold 3 sec button «BET». In this case you clear only PERIOD PAGE.  To get to GRAND PAGE you should press «HOLD1».

2.1.1.1 HOPPER SERVICE.

By pressing button «HOLD3» you get HOPPER SERVICE page. On this page there are functions: hopper refill and empty hopper. These functions work without registration in Total In and Total OUT.

For hopper refill it is necessary insert coins to coin selector. Quantity of inserted coins there are in line HOPPER REFILL COIN. This  number is temporary and does not saved after go out from  HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.

For empty hopper it is necessary press button CASH OUT. Hopper start. To stop press button CASH OUT. Quntity of coins will be in line HOPPER EMPTY COIN. This  number is temporary and does not saved after go out from  HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.

To go out from HOPPER SERVICE page you should press  «DEAL».

2.1.2 GRAND PAGE.

TOTAL IN Total credit out – include all credits from PCB
TOTAL OUT TOTAL IN minus TOTAL OUT
TOTAL IN-OUT Credits in through «SERVICE» key
SERVICE IN Credits in through coin À
COIN A IN Credits in through coin Â
COIN B IN Credits out through «SERVICE» key
SERVICE OUT Credits out through Hopper
HOPPER OUT Total credit out – include all credits from PCB
COUNTERS TOTAL IN Counter TOTAL IN
COUNTERS TOTAL OUT Counter TOTAL OUT

To clear GRAND PAGE it is necessary to press and hold 3 sec button «BET».
Attention !!! In this case you clear GRAND PAGE, GAME STATISTICS and PERIOD PAGE .  To get to MENU PAGE  you should press «HOLD1».

2.1.3 MENU PAGE.

GAME STATISTICS
PREFERENCES  
PROTOCOL LIST  
EVENTS  
TESTS  

Press «HOLD1» to select. Press «HOLD2» to enter.

2.1.3.1 GAME STATISTICS.

Page GAME STATISTICS  have 7 pages (one page for each game). Press «HOLD2» to enter to each page.
On these  GAME STATISTICS pages you can see for slots (Aladdin, Gladiator, Faery Land 2, Super Spy 2):

TOTAL GAMES Games quantity
TOTAL BET Total bet
ADDITION TO CREDIT Quantity of wins which was added to CREDIT
DOUBLE UP INPUT Wins to Double Up
DOUBLE UP TAKE Wins from Double Up
SUPER JACKPOT PAY Total sum which PCB pay to external JACKPOT
SUPER JACKPOT OUT Total sum which PCB receive from external JACKPOT

On GAME STATISTICS pages for pokers (Grand poker, Draw poker, Mega coins) you can.

5 OF A KINDS Combination quantity
ROYAL FLUSH Combination quantity
STRAIGHT FLUSH Combination quantity
4 OF A KIND Combination quantity
FULL HOUSE Combination quantity
FLUSH Combination quantity
STRAIGHT Combination quantity
3 OF A KIND Combination quantity
TWO PAIRS Combination quantity
JACK OR BETTER Combination quantity

Data on these pages can be clear in GRAND PAGE.

2.1.3.2 PREFERNCES.

MAIN GAME Gamble percent, 1 – better for player, 4 – better for owner 3 - recomended
MINIMAL BET ON LINE SLOTS
MAXIMUM BET ON LINE SLOTS
MINIMAL BET FOR POKERS
MAXIMUM BET FOR DRAW Max bet for DRAW POKER
MAXIMUM BET FOR M. COINS Max bet for MEGA COINS
NETWORK NUMBER Network number in external JACKPOT system
JACKPOT PERCENT % to external JACKPOT system
COIN A, SERVICE RATE Price of coin À, step for SERVICE key
COIN B RATE Price of coin B
HOPPER LIMIT OF COIN A Maximum of coins for HOPPER
COUNTER T. BET RATE Coefficient of TOTAL BET counter (useful for some JACKPOT
system which work with total bet counter)
TIME AND DATE Set up date and time
SERVICE IN enable/desable put cretit by SERVICE key
BET FOR BONUS LIFE Min bet for Bonus Life – game Faery Land
PASSWORD Password for GRAND PAGE

Press  «HOLD3» for select. To change press button «HOLD2» or «HOLD4».

Attention! If the PCB is not connected to external JACKPOT, set JACKPOT PERCENT  0

2.1.3.3 PROTOCOL LIST.

In the protocol list:

  • crtit in  (credit, way of credit in (coin À, coin Â, key, Jackpot system), date and time);
  • credit out (credit, way of credit out (HOPPER, key, jackpot system ), date and time);
  • clear PERIOD PAGE (date and time);
  • clear GRAND PAGE (date and time);
  • external JACKPOT (date and time);
  • power on/ power off (date and time).

2.1.3.4 EVENTS.

  • CLEAR GRAND (number, TOTAL IN and TOTAL OUT when GRAND PAGE is cleared);
  • CLEAR PERIOD (number, TOTAL IN and TOTAL OUT when PERIOD PAGE); is cleared);
  • JACKPOT (number and sum of all Jackpots).

2.1.3.5 TESTS.

TESTS – table for monitor set up.

2.2.Information

At start of operation we recommend to clear GRAND PAGE. Then check PREFERENCES (MAIN GAME, TIME AND DATE, SERVICE IN è ò.ä.)
Message ERROR OF RAM mean mistake in memory. Turn key TEST to clear memory. 

3. Rules of games.

Game MultiGame 7x  consist of 7 games: 4 slots (Aladdin, Gladiator, Faery Land 2, Super Spy 2) and 3 pokers (Grand poker, Draw poker, Mega Coins). To select game press  «DOUBLE» button. Press «DEAL» to enter.

Buttons:

DOUBLE MENU BET TAKE HOLD1 HOLD2 HOLD3 HOLD4 HOLD5 DEAL

 

3.1 Aladdin.

Aladdin is 5-reel , 21-lines slot with two double up and two bonuses.

Aim of game: receive win combination. Win depend of bet and calculated  by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL». 

Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
In the game there are two gamble mode and they can be selected by pressing button «DOUBLE».  In first player should press «DEAL» when  «2» is light up in second by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.

Bonus.
When 3 or more symbols “Lamp” are in the screen player receive bonus. In the bonus player can select one from six lamps. Player have 3 attempt.

Super Bonus.
Lamp in left top corner give Super Bonus. Player should press «HOLD1» - «HOLD5» to take diamonds.
Snake stop bonus. Win is added to credit.

Win Table for Aladdin.


5 4 3 2
Genie 5000 1000 100 5
Padishah 2500 250 50 -
Princess 2500 250 50 -
Shield 250 50 20 -
Tiger 250 50 20 -
Sword 200 20 10 -
Monkey 200 20 10 -
Chest 100 20 10 -
Parrot 100 20 5 -
Ring 100 20 5 2

Coefficient is for bet on line 1.
3 Lamps give LAMP BONUS.

3.2 Rules Gladiator.

Gladiator is 5-reel , 21-lines slot with two double up and two bonuses
Aim of game: receive win combination. Win depend of bet and calculated  by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL». 

Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
In the game there are two gamble mode and they can be selected by pressing button «DOUBLE».  In first player should press «DEAL» when  «2» is light up in second by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.

Bonus.
When 3 or more symbols “Chest” are in the screen in line player receive bonus. In the bonus player can select one from six lamps. Player have 3 attempt.

Super Bonus.
Chest with diamond gives Super Bonus. Player should press «HOLD1» - «HOLD5» to take diamonds.
Skull stop bonus. Win is added to credit.

Win table for Gladiator.


5 4 3 2
Crown 5000 1000 100 5
Helmet 2500 250 50 -
Goblet 250 50 20 -
Sword 250 50 20 -
Barrel 200 20 10 -
Horse 200 20 10 -
Shield 100 20 10 -
Axe 100 20 5 -
Flag 100 20 5 2

Coefficient is for bet on line 1.
3, 4, 5 rings give SCATTERED BONUS.

3.3 Rules Grand poker.

Grand Poker is 3 deal poker. There are 53 cards in the deck. Player pay for each deal.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and calculated  by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make the bet  by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing
«HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals.

Win.
Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
By pressing «HOLD2» è «HOLD4» guess red or black cards .

Bonus.
If there is high pair (2 jack, 2 queen, 2 king, 2 ace) and there is not win, bet will be added to MINIBOMUS. 
Straight, Flush, Full house, 4 of a kind light arrow. If all arrow in line is light up then player receive win multiplied on coefficient.

Win table of Grand poker.

Combination WIN
5 of a kind 600
Royal flush 300
Straight flush 80
4 of a kind 40
Full house 12
Flush 9
Straight 7
3 of a kind 5
Two pairs 3

Coefficient is for BET=1.

3.4 Rules for Draw poker.

Draw Poker is 2 deal poker. Player pay for first deal. There are 52 cards in the deck.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and calculated  by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make the bet  by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing
«HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals

Win.
Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
By pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.

WIN table for Draw poker.

Combination WIN
Royal flush 400
Straight flush 50
4 of a kind 25
Full house 6
Flush 5
Straight 4
3 of a kind 3
Two pairs 2
Jacks or better 1

Coefficient is for BET=1.

3.5 Rules Mega coins.

Mega coins is 2 deal poker. Player pay for first deal. There are 53 cards in the deck.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and calculated  by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make the bet  by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing
«HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals

Win.
Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
By pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.

WIN Table for  Mega coins.

Combination WIN
Royal flush 400
5 of a kind 200
Straight flush 50
4 of a kind 20
Full house 7
Flush 5
Straight 3
3 of a kind 2
Two pairs 1
Jacks or better 1

Coefficient is for BET=1.

3.6 Rules Faery Land 2.

Faery Land 2 is 5-reel , 20-lines slot.
Aim of game: receive win combination. Win depend of bet and calculated  by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Double up” game or take it to CREDIT

Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL». 

Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card

Bonus.
When there 3 or more symbols “frog” player get to bonus. In the bonus by pressing button «DEAL» player try to jump to last line of leaf. For each jump player receive win. After last line player get to Super Bonus.

Super Bonus.
In Super Bonus player should find frog. Each guess add win. If player do not guess -  bonus is finished.

WIN Table for  Faery Land 2.


5 4 3
FaeryLand 10000 1000 100
Chameleon 2500 250 100
Seven 250 100 20
Butterfly 150 50 20
Evidence 100 50 10
3 BAR 75 50 10
2 BAR 50 10 5
BAR 20 5 2


Coefficient is for BET=1              

Symbol Chameleon is “joker” symbol and can be changed on: seven, butterfly, evidence, 3 BAR, 2 BAR, BAR.

3.7 Rules Super Spy 2.

Super Spy 2 is 5-reel , 20-lines slot.
Aim of game: receive win combination. Win depend of bet and calculated  by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Double up” game or take it to CREDIT

Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL». 

Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card

Bonus.
At loss on drums of three and more symbols " The safe" The player gets in a bonus. In a bonus the player pressing buttons "HOLD1"-"HOLD5" Defines quantity of rotations of the handle of the safe. The number in a window shows in how many time the prize of the player will increase. At loss in a window of a bomb the bonus comes to an end with a zero prize. At loss in a window of the spy the player gets in ñóïåð a bonus. It is possible to interrupt a bonus at any moment and to take away a current prize.

When there 3 or more symbols “safe” player get to bonus. In the bonus by pressing buttons «HOLD1» - «HOLD5» player set rotation number of safe regulator. Symbol “Spy” give way to Super Bonus. Symbol “Bomb” stop bonus, Win become zero. Bonus can be stopped in any time and win added to credit.

Super Bonus.
By pressing «HOLD1» - «HOLD5» player should select silhouette. Win is multiplied  on coefficient.

WIN Table for  Super Spy 2.


5 4 3
Top Secret 10000 1000 200
Spy 2500 500 200
Diver 500 200 50
Helicopter 200 50 20
Ship 200 20 10
Car 100 20 10
Gun 100 10 5
Satelite 100 10 5
Casino 50 10 2

Coefficient is for BET=1.

4. Connection.

  • CON1 36-pin;
  • CON2 10-pin;
  • CON5 monitor (VGA);
  • CON6 Jackpot (RJ45).
    Attention!!! Turn off gamble machine before connection.
    HOPPER can be driven only by logic level.

5 Troubles.

PCB does not work.
Check cutout (near CON2 from solder side), repair if necessary.  Check diode ZD1 (near CON2), change if necessary.
PCB turn off and turn on.
Check voltage: 5Â - 5.1Â.
External JACKPOT does not see PCB.

Set up right number in system. Check MAX1480.

Appendix A. Connector diagram.

CON1

COMPONENT SIDE

SOLDER SIDE

1A 1B

2A 2B
SPEAKER 3A 3B
HOLD1 SW 4A 4B
HOLD2 SW 5A 5B
HOLD3 SW 6A 6B
HOLD4 SW 7A 7B
HOLD5 SW 8A 8B
DEAL SW 9A 9B
DOUBLE SW 10A 10B

11A 11B

12A 12B

13A 13B

14A 14B
BET SW 15A 15B

16A 16B

17A 17B
COIN IN A SW 18A 18B COIN IN B (KEY IN) SW

19A 19B
BOOKING SW 20A 20B TEST SW
CASH OUT SW 21A 21B

22A 22B HOPPER MICRO SW

23A 23B
KEY IN COUNTER 24A 24B

25A 25B

26A 26B

27A 27B
KEY OUT COUNTER 28A 28B T.BET COUNTER
HOLD1 LAMP 29A 29B
HOLD2/HIGH LAMP 30A 30B
HOLD3/HALF LAMP 31A 31B
HOLD4/LOW LAMP 32A 32B
HOLD5 LAMP 33A 33B
DEAL LAMP 34A 34B BET LAMP
SERVICE SW 35A 35B
GND 36A 36B GND

 

CON2

COMPONENT SIDE

SOLDER SIDE
GND 1A 1B GND
GND 2A 2B GND
+5V 3A 3B +5V
+5V 4A 4B +5V
+12V 5A 5B +12V

6A 6B
MOTOR ON 7A 7B

8A 8B
GND 9A 9B GND
GND 10A 10B GND

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