MultiGame 4X

MultiGame 4x

1. Operation instruction

Credit in.

To put CREDIT operator should rotate key «SERVICE» and by pressing buttons «HOLD1», «HOLD2», «HOLD3» to set «CREDIT». In this case:

  • Pressing button «HOLD1» increase «CREDIT» on value COIN A, SERVICE RATE;
  • Pressing button «HOLD2» increase  «CREDIT» in 10 times;
  • Pressing button «HOLD3» increase  «CREDIT» in 100 times.

Credit can be increased by coin. One coin cost  COIN A, SERVICE RATE.

Credit out.

To take out CREDIT operator should rotate key «SERVICE» in any games and press button «HOLD5».
To take out CREDIT in automatic mode it is necessary press button «OUT» («PAY OUT»).

Messages in “Credit In” and “Credit Out” mode.

Message  «HOPPER EMPTY». To take out CREDIT operator should rotate key «SERVICE» and press button «HOLD5».

«HOPPER ERROR», «COIN A ERROR», «COIN B ERROR» - Errors of Coin Selector, Bill acceptor, hopper.

If credit more than value HOPPER LIMIT OF COIN A appear massege «HOPPER LIMIT». In this case it is necessary rotate key «TEST». Credit will be 0.

2. Owner instruction.

2.1 Test pages.

  • PERIOD PAGE temporary statistics and HOPPER service;
  • GRAND PAGE main statistics;
  • MENU PAGE to select other pages.

On each page on bottom there are button function. For access to test pages it is necessary to turn a key "TEST".

2.1.1 PERIOD PAGE.

On PERIOD PAGE :

TOTAL IN Total credit in – include all credits to PCB
TOTAL OUT Total credit out – include all credits from PCB
TOTAL IN-OUT TOTAL IN minus TOTAL OUT
SERVICE IN Credits in through «SERVICE» key
COIN A IN Credits in through coin À
COIN B IN Credits in through coin Â
SERVICE OUT Credits out through «SERVICE» key
HOPPER OUT Credits out through Hopper

To clear PERIOD PAGE it is necessary press and hold 3 sec button «BET». In this case you clear only PERIOD PAGE.  To get to GRAND PAGE you should press «HOLD1».

2.1.1.1 HOPPER SERVICE.

By pressing button «HOLD3» you get HOPPER SERVICE page. On this page there are functions: hopper refill and empty hopper. These functions work without registration in Total In and Total OUT.

For hopper refill it is necessary insert coins to coin selector. Quantity of inserted coins there are in line HOPPER REFILL COIN. This  number is temporary and does not saved after go out from  HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.

For empty hopper it is necessary press button CASH OUT. Hopper start. To stop press button CASH OUT. Quntity of coins will be in line HOPPER EMPTY COIN. This  number is temporary and does not saved after go out from  HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.

To go out from HOPPER SERVICE page you should press  «DEAL».

2.1.2 GRAND PAGE.

TOTAL IN Total credit out – include all credits from PCB
TOTAL OUT TOTAL IN minus TOTAL OUT
TOTAL IN-OUT Credits in through «SERVICE» key
SERVICE IN Credits in through coin À
COIN A IN Credits in through coin Â
COIN B IN Credits out through «SERVICE» key
SERVICE OUT Credits out through Hopper
HOPPER OUT Total credit out – include all credits from PCB
COUNTERS TOTAL IN Counter TOTAL IN
COUNTERS TOTAL OUT Counter TOTAL OUT

To clear GRAND PAGE it is necessary to press and hold 3 sec button «BET».

Attention !!! In this case you clear GRAND PAGE, GAME STATISTICS and PERIOD PAGE .  To get to MENU PAGE  you should press «HOLD1».

2.1.3 MENU PAGE.

GAME STATISTICS
PREFERENCES  
PROTOCOL LIST  
EVENTS  

Press «HOLD1» to select. Press «HOLD2» to enter.

2.1.3.1 GAME STATISTICS.

Page GAME STATISTICS  have 7 pages (one page for each game). Press «HOLD2» to enter to each page.
On these  GAME STATISTICS pages you can see for slots (Prison, Football, Pharaoh 2):

TOTAL GAMES Games quantity
TOTAL BET Total bet
ADDITION TO CREDIT Quantity of wins which was added to CREDIT
DOUBLE UP INPUT Wins to Double Up
DOUBLE UP TAKE Wins from Double Up
SUPER JACKPOT PAY Total sum which PCB pay to external JACKPOT
SUPER JACKPOT OUT Total sum which PCB receive from external JACKPOT

On GAME STATISTICS pages for pokers (American poker 2) you can see:

5 OF A KINDS Combination quantity
ROYAL FLUSH Combination quantity
STRAIGHT FLUSH Combination quantity
4 OF A KIND Combination quantity
FULL HOUSE Combination quantity
FLUSH Combination quantity
STRAIGHT Combination quantity
3 OF A KIND Combination quantity
TWO PAIRS Combination quantity
JACK OR BETTER Combination quantity

Data on these pages can be clear in GRAND PAGE.
 
2.1.3.2 PREFERNCES.

MAIN GAME Gamble percent, 1 – better for player, 4 – better for owner 3 - recomended
MINIMAL BET ON LINE  
MAXIMUM BET ON LINE  
MINIMAL BET FOR POKERS  
MAXIMUM BET FOR POKER  
NETWORK NUMBER Network number in external JACKPOT system
JACKPOT PERCENT % to external JACKPOT system
COIN A, SERVICE RATE Price of coin À, step for SERVICE key
COIN B RATE Price of coin B
HOPPER LIMIT OF COIN A Maximum of coins for HOPPER
COUNTER T. BET RATE Coefficient of TOTAL BET counter (useful for some JACKPOT
system which work with total bet counter)
TIME AND DATE Set up date and time
HI WIN RECORDS LEVEL Min win for protocol list
BET FOR BONUS LIFE
SERVICE IN enable/desable put cretit by SERVICE key
GAMBLE enable/desable double up
PASSWORD Password for GRAND PAGE

Press  «HOLD3» for select. To change press button «HOLD2» or «HOLD4».

Attention! If the PCB is not connected to external JACKPOT, set JACKPOT PERCENT  0

2.1.3.3 PROTOCOL LIST.

In the protocol list:

  • crtit in  (credit, way of credit in (coin À, coin Â, key, Jackpot system), date and time);
  • credit out (credit, way of credit out (HOPPER, key, jackpot system ), date and time);
  • clear PERIOD PAGE (date and time);
  • clear GRAND PAGE (date and time);
  • external JACKPOT (date and time);
  • power on/ power off (date and time).

2.1.3.4 EVENTS.

  • CLEAR GRAND (number, TOTAL IN and TOTAL OUT when GRAND PAGE is cleared);
  • CLEAR PERIOD (number, TOTAL IN and TOTAL OUT when PERIOD PAGE); is cleared);
  • JACKPOT (number and sum of all Jackpots).

2.2.Information

At start of operation we recommend to clear GRAND PAGE. Then check PREFERENCES (MAIN GAME, TIME AND DATE, SERVICE IN è ò.ä.)
Message ERROR OF RAM mean mistake in memory. Turn key TEST to clear memory. 

3. Rules of games.

Game MultiGame 4x  consist of 4 games: 3 slots (Prison, Football, Pharaoh 2) and 1 pokers (American poker 2). To select game press  «DOUBLE» button. Press «DEAL» to enter.

Buttons:

DOUBLE MENU BET TAKE HOLD1 HOLD2 HOLD3 HOLD4 HOLD5 DEAL

 

3.1 Rules Prison.

Prison is 5-reel , 20-lines slot with two double up and two bonuses.
Aim of game: receive win combination. Win depend of bet and calculated  by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL». 

Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».


Double Up.
By pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card

Bonus.
When there 3 or more symbols “prisoner” player get to bonus. In the bonus by pressing buttons «HOLD1» - «HOLD5» player disassemble tilting from rocks. 

Super Bonus.
Player should assemble float. Float gives maximum win

Win table for Prison.


5 4 3 2
Alcatraz 10000 1000 100 -
Guardiner 2500 250 100 -
Carriage 250 100 20 -
Float 150 50 20 -
Pot 100 50 10 -
Dynamite 75 50 10 -
Shovel 50 10 5 -
Shackles 20 5 2 -

Coefficient is for bet on line 1.

3.2 Rules Football.

Football 2 is 5-reel , 20-lines slot with two double up and two bonuses.
Aim of game: receive win combination. Win depend of bet and calculated  by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL». 

Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
By pressing buttons «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should guess suit or by pressing «BET», «HOLD1» color of dealer card. Player can multiply win in 4 times (suit) or 2 times (color). By pressing «DEAL» player can stop Doubl up.

Bonus.
When there 3 or more symbols “magazine” player get to bonus. In the bonus by pressing button «DEAL» player set ball. Number on T-Shirt is win coefficient (total bet is multiplied on this number). After last line player get to Super Bonus.

Super Bonus.
By pressing «HOLD1» - «HOLD5» player select ball. Total bet is multiplied on coefficient on the screen.

Win table for Football.


5 4 3 2
Cup 10000 1000 100 -
Ball 2500 250 100 -
Clock 250 100 20 -
Fire-extinguisher 150 50 20 -
Referee 100 50 10 -
T-shirt ¹7 75 50 10 -
T-shirt ¹10 50 10 5 -
T-shirt ¹2 20 5 2 -

Coefficient is for bet on line 1.
 
3.3 Rules Pharaoh 2.

Pharaoh 2 is 5-reel , 20-lines slot.

Aim of game: receive win combination. Win depend of bet and calculated  by win table.
After each rotate, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».
Press «DEAL». 

Win.
After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
By pressing buttons «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should guess suit or by pressing «BET», «HOLD1» color of dealer card. Player can multiply win in 4 times (suit) or 2 times (color). By pressing «DEAL» player can stop Doubl up.

Bonus.
When 3 or more bonus symbols “cross” are in the screen player receive 15 free games bonus. In the bonus all wins (except JACKPOT) are doubled.

Win table for Pharaoh 2.


5 4 3
Mummy 10000 1000 200
Scarab 2500 500 200
Hieroglyph 500 200 50
Red Egyptian 200 50 20
Green Egyptian 200 20 10
Pyramid 100 20 10
3 pharaon 100 10 5
2 pharaon 100 10 3
1 pharaon 50 10 2

Coefficient is for bet on line 1.

3.4 Rules American poker 2.

American poler 2 is 2 deal poker with Mini BONUS-îì. There are 53 cards in the deck (include JOKER). Player pay for each deal.
Aim of game: hold and change cards for receiving win combination. Win depend of bet and calculated  by win table.
After each deal, the game start again (till credit become zero). Bonus combination give bonus.
It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start.
Make the bet  by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing
«HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deal.

Win.
Player can add win to credit by pressing «BET» or come to double up by pressing  «DOUBLE».

Double Up.
By pressing «BET» è «HOLD1» guess red or black cards

Bonus.
If there is high pair (2 jack, 2 queen, 2 king, 2 ace) and there is not win, bet will be added to MINIBOMUS. MINIBONUS is saved after power off. 

WIN Table for American poker 2.

Combination WIN
5 of a KIND 600
ROYAL FLUSH 300
STRAIGHT FLUSH 80
4 of a KIND 40
FULL HOUSE 12
FLUSH 9
STRAIGHT 7
3 of a KIND 5
2 PAIRS 3

 Coefficient is for BET=1.

4. Connection.

  • CON1 36-pin;
  • CON2 10-pin;
  • CON5 monitor (VGA);
  • CON6 Jackpot (RJ45) .

Attention!!! Turn off gamble machine before connection.

HOPPER can be driven only by logic level.

5 Troubles.

PCB does not work.
Check cutout (near CON2 from solder side), repair if necessary.  Check diode ZD1 (near CON2), change if necessary.

PCB turn off and turn on.
Check voltage: 5Â - 5.1Â.

External JACKPOT does not see PCB.
Set up right number in system. Check MAX1480.

Appendix A. Connector diagram.


CON1 

COMPONENT SIDE

SOLDER SIDE

1A 1B

2A 2B
SPEAKER 3A 3B
HOLD1 SW 4A 4B
HOLD2 SW 5A 5B
HOLD3 SW 6A 6B
HOLD4 SW 7A 7B
HOLD5 SW 8A 8B
DEAL SW 9A 9B
MENU SW 10A 10B

11A 11B

12A 12B

13A 13B

14A 14B
BET SW 15A 15B

16A 16B

17A 17B
COIN IN A SW 18A 18B COIN IN B (KEY IN) SW

19A 19B
BOOKING SW 20A 20B TEST SW
CASH OUT SW 21A 21B

22A 22B HOPPER MICRO SW

23A 23B
KEY IN COUNTER 24A 24B

25A 25B

26A 26B

27A 27B
KEY OUT COUNTER 28A 28B T.BET COUNTER
HOLD1 LAMP 29A 29B
HOLD2/HIGH LAMP 30A 30B
HOLD3/HALF LAMP 31A 31B
HOLD4/LOW LAMP 32A 32B
HOLD5 LAMP 33A 33B
DEAL LAMP 34A 34B BET LAMP
SERVICE SW 35A 35B
GND 36A 36B GND

 

CON2

COMPONENT SIDE

SOLDER SIDE
GND 1A 1B GND
GND 2A 2B GND
+5V 3A 3B +5V
+5V 4A 4B +5V
+12V 5A 5B +12V

6A 6B
MOTOR ON 7A 7B

8A 8B
GND 9A 9B GND
GND 10A 10B GND

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