
Bazar
Game description and user’s manual
Bazar game represents 5-drum, 21-lines slot with risk and three bonuses (“Shawarma”, “Fruit”, “Thimblerigger”).

Task of the game: to obtain winning combination (combinations) of the pictures while rotating the drum. The value of a prize depends on value of a parlay and is calculated according to the prizes’ table. The game is restarted after each rotation (until CREDIT is over). After hitting of the bonus combinations, the player receives BONUS.
In case of success the prize could be either considerably increased at “risk” or added to CREDIT.
The game has an internal three level jackpot which is activated when 21-line game is started.

Value of player’s jackpot depends on parlay. Maximal jackpot’s value is obtained when parlay is maximal and the game is played at 21 lines.

When symbol “Mini bonus” appears mini bonuses (pictures of the golden pig at the right corner) are accumulated. When all coins get inside, mini bonus appears. This bonus could be either increased by the player if he chooses to double the parley (risk) or taken to credit.

Risk.
Playing in risk the player tries to guess which card is higher than the dealer’s card. In case of success his prize is doubled. Risk may be interrupted at any moment by pressing “START” button.

During the game the following bonuses are possible:
“Shawarma” bonus.
When three and more elements of “shawarma man” appear, the game is played in bonus mode. The player is suggested to choose among three stands with shawarma. The bonus is cancelled when the player opens a stand with cat.

“Fruit” bonus.
When three and more elements of «Georgian» appear, the game is played in bonus mode. The player is suggested to choose among five boxes. The bonus is cancelled when the player opens an empty box. The prize is summarized.

“Thimblerigger” bonus.
When three and more elements of “Thimblerigger” appear, the game is played in bonus mode. The player is shown location of the ball, than the “thimblerigger”rotates the glasses. The bonus is cancelled when the player opens an empty glass. The prize is summarized.

List of documents for the program:
- 1. User’s manual
- 2. Owner’s manual
-
- 2.1 Text pages
- 2.2 General information
- 3. Game directive
- Appendix A (connector diagram)
The game Bazar constitutes the slot of 5-durms, 21-lines with risk and three bonuses (“Shawarma”, “Fruits”, “Thimblerigger”).
The purpose of the game: to obtain the winning combination (combinations) of the pictures rotating the drums. The amount of gain depends on the amount of the bet and is calculated according to the table of the gains. After each rotation the game starts again (up to the time when CREDIT is over). After appearing of the bonus combinations the player receives BONUS.
In case of success you can either considerably increase the gain at “risk” or add it to the CREDIT.
1. User’s manual.
Placing of the credit.
To place the CREDIT the operator needs to turn the «SERVICE» key to “on” and set the corresponding amount of «CREDIT» using the buttons «HOLD1», «HOLD2», «HOLD3».
Note that:
- One press at the «HOLD1» buttons increases «CREDIT» by amount of the credit filling rate (COIN A, SERVICE RATE);
- One press at the «HOLD2» button increases «CREDIT» ten times;
- One press at the «HOLD3» button increases «CREDIT» hundred times.
After obtaining of the necessary CREDIT amount you need to turn the «SERVICE» key to “off”.
The credit could be also placed through the coin acceptor in this case placing of one coin increases sum of the credit by amount of one coin (COIN A IN).
Drawing of the credit.
In order to take the money manually from the CREDIT the operator needs to turn the «SERVICE» key to “on” and press the button «HOLD5». After taking of the CREDIT the «SERVICE» key is to be set to “off”.
To take the money automatically from the CREDIT you need to press the button «OUT» («PAY OUT»).
Possible massages during placing and drawing of the credit.
The massage «HOPPER EMPTY» means that HOPPER is empty. In this case you can draw the CREDIT manually.
The message «HOPPER ERROR», «COIN A ERROR», «COIN B ERROR» signalize about malfunction of the HOPPER or coin acceptors correspondingly. After malfunction repair you can restart your game.
If you try to draw the credit exceeding the sum which the HOPPER can deliver you at the time the message «HOPPER LIMIT» will be shown. In this case you need to turn the «TEST» key to “on”. The credit will be taken and the message disappears.
2. Owner’s manual.
2.1 Text pages.
Text pages consist of 3 principal and some additional pages. The following pages are the principal ones:
- PERIOD PAGE the page of temporary statistics;
- GRAND PAGE the page of principal statistics;
- MENU PAGE the page of access to the additional text pages.
The functions of the buttons active at this text page are indicated at the bottom of each page. To get the access to the text pages you need to turn the «TEST» key.
2.1.1 PERIOD PAGE.
The following parameters are initiated at the PERIOD PAGE:
| TOTAL IN |
Total score received by a machine |
| TOTAL OUT |
Total score delivered by a machine |
| TOTAL IN-OUT |
Balance (TOTAL IN minus TOTAL OUT) |
| KEY IN |
Total score received through the «SERVICE» key |
| REMOTE IN |
Total score received through the JACKPOT system |
| COIN A IN |
Total score received through the coins (tokens) À |
| COIN B IN |
Total score received through the coins (tokens) Â |
| COIN C IN |
Total score received through the coins (tokens) C |
| BILL IN |
Total score received through the cash machine |
| KEY OUT |
Total score delivered through the «SERVICE» key |
| REMOTE OUT |
Total score delivered through the JACKPOT system |
| HOPPER OUT |
Total score delivered through the hopper |
PERIOD PAGE is zeroed by pressing and holding during the time of 3 seconds of the «HOLD4» button. During zeroing of the PERIOD PAGE the data of only this page will be deleted. In order to go to the GRAND PAGE press the «HOLD1» button.
2.1.2 GRAND PAGE.
The following parameters are initiated at the GRAND PAGE:
| TOTAL IN |
Total score received by a machine |
| TOTAL OUT |
Total score delivered by a machine |
| TOTAL IN-OUT |
Balance (TOTAL IN minus TOTAL OUT) |
| KEY IN |
Total score received through the «SERVICE» key |
| COIN A IN |
Total score received through the coins (tokens) À |
| COIN B IN |
Total score received through the coins (tokens) Â |
| COIN C IN |
Total score received through the coins (tokens) C |
| BILL IN |
Total score received through the cash machine |
| KEY OUT |
Total score delivered through the «SERVICE» key |
| REMOTE OUT |
Total score delivered through the JACKPOT system |
| HOPPER OUT |
Total score delivered through the hopper |
| JACKPOT PAY |
Payment delivered to the JACKPOT system |
| JACKPOT WIN |
JACKPOTS received |
| COUNTER KEY IN |
Counter of the credit placing through the key |
| COUNTER KEY OUT |
Counter of the credit taking through the key |
| COUNTER TOTAL IN |
Counter of all credits placed |
| COUNTER TOTAL OUT |
Ñ÷åò÷èê âñåõ ñíÿòûõ êðåäèòîâ |
| COUNTER TOTAL BET |
Counter of all credits taken |
For zeroing of the GRAND PAGE you need to press and hold the «HOLD4» button within 3 seconds.
ATTENTION!!! Zeroing of the GRAND PAGE will lead to delete of the data at the pages GAME STATISTICS and PERIOD PAGE.
To enter the page MENU PAGE press «HOLD1» button.
2.1.3 MENU PAGE.
The following lines are initiated at the MENU PAGE
| GAME STATISTICS |
Game statistics |
| GAME PROPERTIES |
Game properties |
| PROPERTIES |
Game properties |
| PROTOCOL LIST |
Protocol list |
| EVENTS |
Events |
| HOPPER SERVICE |
Hopper settings |
| VALIDATOR SERVICE |
Cash machine setups |
| COINS SETUP |
Coin acceptor setups |
| JACKPOT SETUP |
Setups for JACKPOT system |
| TEST |
Test of buttons and lamps |
In order to choose the corresponding point of menu press «HOLD1». In order to go to the chosen point of menu press «HOLD2».
2.1.3.1 GAME STATISTICS.
The following lines are initiated at the GAME STATISTICS page:
| TOTAL GAMES |
Total number of the games |
| TOTAL BET |
Total bet |
| ADDITION TO CREDIT |
The sum of gains added to the credit |
| ADDITION IN JP |
The sum of additions to the internal jackpot |
| RISK WIN |
Risk win |
| RISK LOSE |
Risk lose |
2.1.3.2 GAME PROPERTIES.
The following lines are initiated at the GAME PROPERTIES page:
| MAIN GAME |
Percent of machine’s delivery |
| MINIMAL BET |
Minimal bet per line |
| MAXIMUM BET |
Maximal bet per line |
2.1.3.3 PROPERTIES.
The following lines are initiated at the PROPERTIES page:
| KEY RATE |
Rate of credit placement through the key |
| COUNTERS RATE |
Counter rate |
| CREDIT LIMIT |
Maximum permissible credit |
| VALIDATION LIMIT |
Maximum value entered to the protocol list |
| POWER ON DELAY |
Delay after activation |
| ACCESS TO PROTOCOL FROM 1 PAGE |
Access to the protocol list from the page 1 |
| SETUP CLOCK |
Time setup |
| CHANGE PASSWORD |
Password |
2.1.3.4 PROTOCOL LIST.
The following steps are kept at the memory of the protocol list:
- POWER ON Machine’s activation
- POWER OFF Machine’s disabling
- COIN A Score in CREDIT from the coin of A type
- COIN B Score in CREDIT from the coin of B (KEY IN) type
- COIN C Score in CREDIT from the coin of C type
- REMOTE IN Score in CREDIT from the remote panel
- SERVICE IN Score in CREDIT through the SERVICE key
- HOPPER OUT Delivery of the score trough the hopper
- REMOTE OUT Delivery of the score through the remote panel
- SERVICE OUT Delivery of the score through SERVICE key
- SUPER JACKPOT Gain UPER JACKPOT at the JACKPOT network
- EMPTY RECORD the Record is empty
2.1.3.5 EVENTS.
- The following events are kept at the memory of the EVENTS page:
- POWER OFF (Disabling) Time of the game program’s end
- POWER ON (Activation) Time of the game program’s start
- OPERATION TIME (Operation time) Total operation time of the game program
- POWER OFF TIMES (Total number of disablings) Number of machine’s disablings
- POWER ON TIMES (Total number of activations) Number of machine’s activations
- PREV. ACCESS TO GRAND PAGE Previous enter to the GRAND page
- PREV. CHANGED PREFERENCES Data change at any PROPERTIES page
- INIT MACHINE (Initialization) Initialization of the game program (machine)
- LAST CLEAR OF PERIOD PAGE Date and time of the PERIOD page’s last clear
- LAST CLEAR OF GRAND PAGE Date and time of the GRAND page’s last clear
- TOTAL CLEAR OF PERIOD PAGE Number of the PERIOD page’s clears
- TOTAL CLEAR OF GRAND PAGE Number of the GRAND page’s clear
ATTENTION: If you press and hold the button “STOP4” at this page more than 5 seconds you initialize game machine (INIT MACHINE). At that all data at the text pages will be zeroed and the data at the pages PROPERTIES and GAME PROPERTIES will have their initial value.
2.1.3.6 HOPPER SERVICE.
At the page HOPPER SERVICE the following parameters are initiated:
| CURRENT REFILL HOPPER |
Current number of coins entered additionally to the hopper |
| TOTAL REFILL HOPPER |
Total number of coins entered additionally to the hopper |
| CURRENT EMPTY HOPPER |
Current number of coins taken from the hopper |
| TOTAL EMPTY HOPPER |
Total number of coins taken from the hopper |
| NUMBER OF COINS |
Number of coins to be taken at a time |
Access to the page could be limited by the password which is set by the HOLD4 button.
2.1.3.7 VALIDATOR SERVICE.
The following parameters are initiated at the VALIDAOTR SERVICE page:
| BILL RATE |
Bill rate |
| CHANELL 1..15 |
Bill rate for each channel |
2.1.3.8 COINS SETUP.
The following parameters are initiated at the COINS SETUP page:
| COIN 1 RATE |
Coin A rate |
| COIN 2 RATE |
Coin B rate |
| COIN 3 RATE |
Coin C rate |
| ENABLE COIN A |
Permission of the À channel |
| ENABLE COIN B |
Permission of the B channel |
| ENABLE COIN C |
Permission of the C channel |
| HOPPER LIMIT |
Maximum coins’ delivery at a time |
| HOPPER EMPTY DELAY |
Empty hopper delay |
2.1.3.9 JACKPOT SETUP.
The following parameters are initiated at the JACKPOT SETUP page:
| NETWORK NUMBER |
Number of payment transaction within the JACKPOT system |
| JACKPOT PERCENT |
Percent of deduction to the JACKPOT system |
| JACKPOT TYPE |
Type of the protocol list (0 – Maxima, 1 – Extrema, 2 – Alfa, 3 – JAM) |
2.2. General inforation.
Before first start of the program it is strongly recommended to zero the page GRAND PAGE (refer to 1.2) in order to obtain valid game statistics. It is also necessary to check all setups at the page PREFERENCES (MAIN GAME, TIME AND DATE, SERVICE IN etc.) and to change them when necessary.
During emergency machine’s usage and before its first start the message SYSTEM HALTED may appear at the screen. It means that the memory error occurred. When this message appeared you must zero the page GRAND PAGE and do again all setups.
If connection of the electromechanical counters is needed, take into account that they work in parallel with any action of the player and operator. Average speed of counters’ operation is 500 items per minute.
3. Game directive.
The game Bazar constitutes the slot of 5-durms, 21-lines with risk and three bonuses. The purpose of the game: to obtain the winning combination (combinations) of the pictures rotating the drums. The amount of gain depends on the amount of the bet and is calculated according to the table of the gains. After each rotation the game starts again (up to the time when CREDIT is over). After appearing of the bonus combinations the player receives BONUS.
In case of success you can either considerably increase the gain at “risk” or add it to the CREDIT.
Start of the game.
Start with placing of the bet at the line by pressing the «BET» button and determine the number of the lines by pressing «HOLD3» button.
After pressing of the button «DEAL» (START) the sum of the bet is deducted from the CREDIT –TOTAL BET and the drums begin rotation.
Gain.
When the drums stopped rotation the screen shows the winning lines (if any). The sum of gain is shown under the message WIN. If the player won he can either add the gain to the CREDIT by pressing «START» or move to RISK by pressing «DOUBLE».
Risk.
Playing at risk the player by pressing the buttons «HOLD2», «HOLD3», «HOLD4», «HOLD5» tries to guess which card is higher than the dealer’s card. In the case of success his gain is doubled. Risk can be interrupted in any time by pressing of the «START» button.
Bonus “Shawarma”.
After three and more “shawarman” elements appeared the game is transmitted into the bonus mode. Three shawarma stalls are suggested for the player. The bonus is ended when the stall with the cat is opened. The gain received is summarized.
Bonus “Fruits”.
After three and more “Georgian” elements appeared the game is transmitted into the bonus mode. The player must choose one of the five suggested boxes. The bonus is ended when the empty box is opened. The gain received is summarized.
Bonus “Thimblerigger”.
After three and more “thimblerigger” « elements appeared the game is transmitted into the bonus mode. The player is shown location of the ball after that they rotate the glasses. The bonus is ended when the empty glass is opened. The gain received is summarized.
If the player wants to stop the game he needs to press the «DEAL» button to start new game it is necessary to go to the bet’s setup mode and press the button «OUT» («PAY OUT») or call for the operator.