Instruction on chip application

Technical characteristics
Voltage (stabilized) — 12V (+2V, - 1V)
Interface for Jackpot system — RS 485
Protocol  for Jackpot system — Chery7
Peripherals:
        1) Bill acceptor (parallel interface) — 1
        2) Coin acceptor — 2
        3) Hopper — 1
Sound channel power:
RL=8 Om — ≤5,3 watt
RL=16 Om — ≤3,5 watt
Supply current from 12V — ≤750 mA
PCB size — 212x244 ìì

 

General view

 

DIP switch and indication description

On PCB MJ –5 there are following  indication elements (see General view …)

  1. LD1 —reset indication
  2. LD2 —indication of  work state
  3. LD3 —indication +5V
  4. LD4 —indication +3.3V
  5. LD5 —indication +2.5V
  6. LD6 —indication of coefficient for channel COIN IN Ax
  7. CONN1 — connector inputs/outputs
  8. P7 — connector for billaceptor
  9. P4 — RS-485 interface. For Jackpot Network.
    Driving elements
  10. DIPSW1 — coefficient setup for channel COIN IN Ax
  11. J3 — switch hopper mode.

DIPSW1 set coefficient for Credit per coin. We need this switch to connect two coin selector with different coins or to connect coin selector and bill acceptor (which work in pulse mode). So in this case there is additional channel COIN IN Ax.
LD6 indicate coefficient value of  COIN IN Ax after switch on or after reset.

Jumper J3 switch hopper mode.
Position 1-2  - if hopper can not be driven by logic signal. Only by voltage.
Position 2-3  - if hopper can be driven by logic signal. For switch on Hopper logical level should be Low.
This mode is used when we connect “minus” of  the hopper.

                            Table 1

Component side
(À)
¹
Pin
Solder side
(Â)
GND 1 GND
GND 2 GND
Top Light-Green lamp 3
Door open alarm 4 Owner key switch
Bet switch 5 Bet lamp
Start switch 6 Start lamp
Hold5 switch 7 Hold5 lamp
Hold1 switch 8 Hold1 lamp
Hold2 switch 9 Hold2 lamp
Hold4 switch 10 Hold4 lamp
Hold3 switch 11 Hold3 lamp
Lines switch 12 Lines lamp
Coin IN sensor 13 IN/OUT Key switch
Hopper coin out sensor 14
GND 15 Pay out switch
Coin IN Ax 16

17

18 Credit Key switch
Left speaker + 19 Left speaker -
Hopper ON 20

21 Counter Total IN

22 Counter Total OUT
+12V IN 23 +12V IN
Counter Wagers 24 Counter hopper out

25

26
GND 27 GND
GND 28 GND

 

Pin description P7

                             Table 2

¹ Assignment ¹ Assignment
1 GND 11 +12V OUT
2 GND 12 +12V OUT
3 Coin drop meter 13 Bill3
4 Win meter(cash) 14 Billaceptor Ihibit
5 Hopper on(Logical. Active low) 15 Escrow
6 Coin mech. inhibit 16 Top Ligt-Red
7 Bill4 17 Bill2
8 Bill1 18 GND
9 +5V OUT 19 Bet meter(cash)
10 +5V OUT 20 Billaceptor alarm

PCB power supply 

Some instruction describe game MEGAJACK, and can be some difference with another games.

 PCB MJ-5 should have  stabilized voltage +12V. If power supply will be lower +9V, PCB does not start.

After switch on LD1 and LD2 is light. Then after 3 sec LD1 (red) does not light. Then after 15 sec LD2 (green) does not light. If LD2 is light  - low voltage.

After game start the buttons will work after 15 sec (same delay will be after go out from test pages).

PCB MJ-5 should have  stabilized voltage +12V. To stabilize voltage you should put resistor:
For AT power supply and for WY-03C  (from Taivan) you should load +5V
For ATX power supply you should load +3.3V (See picture 1).

If you does not make it can happen following:
 Line 12V can be different than +12V. Player press “Start” and in some period time picture on the screen is stopped or button does not work. Description: After pressing “START” lamps is light on, current is grow and voltage goes down. Special schematic stop work till normal voltage (in this case incorrect data can not be saved in memory).

Picture 1

Peripheral connection

Hopper connection

MJ- 5 have two hopper mode (Jumper J3). See picture 2 and 3.
In position 1-2 hopper start after sending +12V.
On the picture 4 there is example of connection “CUBE HOPPER MK II” without external driver.

Picture 4.  J3 in position 1-2

 

Hopper  “CUBE HOPPER MK II” with external driver.

Picture 5.  J3 in position 2-3

 

Hopper “AZKOEN” connection. Hopper have logical input “Control”.

Picture 5.  J3 in position 2-3

 

Coinselector and billacceptor

Coinselector is connected to A13 (COIN IN) or A16 (COIN IN Ax) on connector CON1.
On A13 you receive credit according to option Credit per coin .
On A16 you receive credit according to option Credit per coin multiplying on coefficient (coefficient is set up by DIP switch DIPSW1  - see Table 3).

                                               Table 3

SW1 SW2 SW3 Coefficient
OFF OFF X 1
ON OFF X 2
OFF ON X 5
ON ON X 10

X — Don’t care

 

Example of connection Billacceptor and Coinselector

Picture 5.

 

Connection NV- 9 to PCB(binary output mode

Picture 6.

 

Speaker connection

Before switch on PCB you should check following:
Speaker should be connected to A19 and B19 (Connector CON1) not A19 and GND. See picture 7.

Right connection Wrong connection
Picture 7.

Jackpot Network

(Now work only with game Megajack on PCB MJ-5 and another PCBs: company JAM, Master Games, Alfa Base)
Connection between PCBs and Jackpot controller work through RS-485 interface (In Ukraine we call it 27 line). The game MegaJack have name in the network Cherry7. PCB connect to network through connector P4. For work in the JACKPOT chip U2 (MAX1480BCPI) should be set on PCB (See General view). To set number in  Jackpot network you should open EEPROM STATISTICS: Option  Network  Jackpot  Node   value should be 1..14. In the PREF select Credits and bets and set up Credit payout = Payout button only. Set up option Credit per bill = 100 (can be other value, depend of credit price). When PCB work in the Jackpot network you should not use Bill acceptor in parallel mode. All jackpot which PCB receive will be in BILL IN statistics.

Connection PCB MJ-5 to Jackpot Network

Picture 8.

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